Internet game - definition. What is Internet game
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%ما هو (من)٪ 1 - تعريف

VIDEO GAME PLAYED OVER THE INTERNET
HTML game; HTML based game; Internet games; Online games; Internet gaming; Online play; Internet game; Gameservers; Online Games; Online Game; Online computer game; Free online games; Networked games; Online video game; Jeu online; Imperium (online game); Games online; Online social gaming; Type of online games; Online Video Games; User:Cf666/sandbox/Online Video Games; Draft:Online Video Games; Shutdown of online games
  • Combat in the game ''[[Eve Online]]''

Internet Plus         
Internet Plus (Internet+); Internet+
Internet Plus (), similar to Information Superhighway and Industry 4.0, is a concept and strategy proposed by China's prime minister Li Keqiang in his Government Work Report on March 5, 2015China unveils targets for 2015: Li Keqiang’s speech as it happened South China Morning Post, March 5, 2015 so as to keep pace with the information trend.
Internet         
  • A DNS resolver consults three name servers to resolve the domain name user-visible "www.wikipedia.org" to determine the IPv4 Address 207.142.131.234.
  • This [[NeXT Computer]] was used by [[Tim Berners-Lee]] at [[CERN]] and became the world's first [[Web server]].
  • date=26 July 2019 }}, Dynamic Report, ITU ITC EYE, [[International Telecommunication Union]]. Retrieved 29 June 2013.</ref>
  • source data]]. <!-- Using image for now due to logspam generated by this graph. See https://phabricator.wikimedia.org/T277903. Graph can be restored when underlying issue fixed.

 -->
  • Playa Vista]] neighborhood of [[Los Angeles]], California, United States
  • Internet users in 2015 as a percentage of a country's population]]'''</div>Source: [[International Telecommunication Union]].<ref name=ITU-IndividualsUsingTheInternet/>
  • Unclassified / No data}}</div>
</blockquote>
  • Packet routing across the Internet involves several tiers of Internet service providers.
  • Internet users per 100 population members and [[GDP]] per capita for selected countries
  • date=17 May 2015 }}, ICT Data and Statistics (IDS), International Telecommunication Union (ITU). Retrieved 25 May 2015.</ref>
  • date=26 July 2019 }}, Dynamic Report, ITU ITC EYE, [[International Telecommunication Union]]. Retrieved 29 June 2013.</ref>
  • 1992}}
  • ''The Internet Messenger'' by [[Buky Schwartz]], located in [[Holon]], [[Israel]]
  • Creating a subnet by dividing the host identifier
  • Thai]] public that 'like' or 'share' activities on social media could result in imprisonment (observed 30 June 2014)
  • As user data is processed through the protocol stack, each abstraction layer adds encapsulation information at the sending host. Data is transmitted ''over the wire'' at the link level between hosts and routers. Encapsulation is removed by the receiving host. Intermediate relays update link encapsulation at each hop, and inspect the IP layer for routing purposes.
  • 2007 map showing submarine fiberoptic telecommunication cables around the world
GLOBAL SYSTEM OF CONNECTED COMPUTER NETWORKS BASED ON IP ADDRESSING AND ROUTING PROTOCOLS
The Internet; Public Internet; Public concern over the Internet; Significant Internet events; InterNet; Inter net; Inter Net; Inter-net; Inter-Net; Significant Internet event; Interpersonal computing; The internet; Internet users; INTERNET; Web vs. Internet; Internett; Intternett; The e-net; Talk:Internet/Internet in the Americas; Worldwide internet; Internet user; On the Internet; TheInternet; Itnernet; Interwebz; Interweb; Interwebs; Intarwebs; Internet failure; Internet loss; Internet disruption; Internet cutoff; Intrernet; Cybersurfer; Cyber surfer; Intetnet; Public internet; Internet 1.0; Online collaborative publishing; Politics and the Internet; Internet energy usage; Internet electricity use; Inter web; Inter webs; Political impact of the Internet; Internet performance
<networking> (Note: capital "I"). The Internet is the largest internet (with a small "i") in the world. It is a three level hierarchy composed of backbone networks, {mid-level networks}, and stub networks. These include commercial (.com or .co), university (.ac or .edu) and other research networks (.org, .net) and military (.mil) networks and span many different physical networks around the world with various protocols, chiefly the Internet Protocol. Until the advent of the World-Wide Web in 1990, the Internet was almost entirely unknown outside universities and corporate research departments and was accessed mostly via {command line} interfaces such as telnet and FTP. Since then it has grown to become an almost-ubiquitous aspect of modern information systems, becoming highly commercial and a widely accepted medium for all sort of customer relations such as advertising, brand building, and online sales and services. Its original spirit of cooperation and freedom have, to a great extent, survived this explosive transformation with the result that the vast majority of information available on the Internet is free of charge. While the web (primarily in the form of HTML and HTTP) is the best known aspect of the Internet, there are many other protocols in use, supporting applications such as electronic mail, Usenet, chat, remote login, and {file transfer}. There were 20,242 unique commercial domains registered with InterNIC in September 1994, 10% more than in August 1994. In 1996 there were over 100 Internet access providers in the US and a few in the UK (e.g. the BBC Networking Club, Demon, PIPEX). There are several bodies associated with the running of the Internet, including the Internet Architecture Board, the Internet Assigned Numbers Authority, the {Internet Engineering and Planning Group}, {Internet Engineering Steering Group}, and the Internet Society. See also NYsernet, EUNet. The Internet Index (http://openmarket.com/intindex) - statistics about the Internet. (2000-02-21)
Internet         
  • A DNS resolver consults three name servers to resolve the domain name user-visible "www.wikipedia.org" to determine the IPv4 Address 207.142.131.234.
  • This [[NeXT Computer]] was used by [[Tim Berners-Lee]] at [[CERN]] and became the world's first [[Web server]].
  • date=26 July 2019 }}, Dynamic Report, ITU ITC EYE, [[International Telecommunication Union]]. Retrieved 29 June 2013.</ref>
  • source data]]. <!-- Using image for now due to logspam generated by this graph. See https://phabricator.wikimedia.org/T277903. Graph can be restored when underlying issue fixed.

 -->
  • Playa Vista]] neighborhood of [[Los Angeles]], California, United States
  • Internet users in 2015 as a percentage of a country's population]]'''</div>Source: [[International Telecommunication Union]].<ref name=ITU-IndividualsUsingTheInternet/>
  • Unclassified / No data}}</div>
</blockquote>
  • Packet routing across the Internet involves several tiers of Internet service providers.
  • Internet users per 100 population members and [[GDP]] per capita for selected countries
  • date=17 May 2015 }}, ICT Data and Statistics (IDS), International Telecommunication Union (ITU). Retrieved 25 May 2015.</ref>
  • date=26 July 2019 }}, Dynamic Report, ITU ITC EYE, [[International Telecommunication Union]]. Retrieved 29 June 2013.</ref>
  • 1992}}
  • ''The Internet Messenger'' by [[Buky Schwartz]], located in [[Holon]], [[Israel]]
  • Creating a subnet by dividing the host identifier
  • Thai]] public that 'like' or 'share' activities on social media could result in imprisonment (observed 30 June 2014)
  • As user data is processed through the protocol stack, each abstraction layer adds encapsulation information at the sending host. Data is transmitted ''over the wire'' at the link level between hosts and routers. Encapsulation is removed by the receiving host. Intermediate relays update link encapsulation at each hop, and inspect the IP layer for routing purposes.
  • 2007 map showing submarine fiberoptic telecommunication cables around the world
GLOBAL SYSTEM OF CONNECTED COMPUTER NETWORKS BASED ON IP ADDRESSING AND ROUTING PROTOCOLS
The Internet; Public Internet; Public concern over the Internet; Significant Internet events; InterNet; Inter net; Inter Net; Inter-net; Inter-Net; Significant Internet event; Interpersonal computing; The internet; Internet users; INTERNET; Web vs. Internet; Internett; Intternett; The e-net; Talk:Internet/Internet in the Americas; Worldwide internet; Internet user; On the Internet; TheInternet; Itnernet; Interwebz; Interweb; Interwebs; Intarwebs; Internet failure; Internet loss; Internet disruption; Internet cutoff; Intrernet; Cybersurfer; Cyber surfer; Intetnet; Public internet; Internet 1.0; Online collaborative publishing; Politics and the Internet; Internet energy usage; Internet electricity use; Inter web; Inter webs; Political impact of the Internet; Internet performance
¦ noun (the Internet) a global computer network providing a variety of information and communication facilities, consisting of interconnected networks using standardized communication protocols.
Origin
1970s: from inter- + network.

ويكيبيديا

Online game

An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Since 2010s, a common trend among online games has been operating them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop freely-offered games. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special servers in order to function.

The design of online games can range from simple text-based environments to the incorporation of complex graphics and virtual worlds. The existence of online components within a game can range from being minor features, such as an online leaderboard, to being part of core gameplay, such as directly playing against other players. Many online games create their own online communities, while other games, especially social games, integrate the players' existing real-life communities. Some online games can receive a massive influx of popularity due to many well-known Twitch streamers and YouTubers playing them.

Online gaming has drastically increased the scope and size of video game culture. Online games have attracted players from a variety of ages, nationalities, and occupations. The online game content is now being studied in the scientific field, especially gamers' interactions within virtual societies in relation to the behavior and social phenomena of everyday life.As in other cultures, the community has developed a gamut of slang words or phrases that can be used for communication in or outside of games. Due to their growing online nature, modern video game slang overlaps heavily with internet slang, as well as leetspeak, with many words such "pwn" and "noob". Another term that was popularized by the video game community is the abbreviation "AFK" to refer to people who are not at the computer or paying attention. Other common abbreviations include "GL HF" which stands for "good luck, have fun," which is often said at the beginning of a match to show good sportsmanship. Likewise, at the end of a game, "GG" or "GG WP" may be said to congratulate the opponent, win or lose, on a "good game, well played". Many video games have also inspired internet memes and achieved a very large following online.

The culture of online gaming sometimes faces criticisms for an environment that can promote cyberbullying, violence, and xenophobia. Some are also concerned about gaming addiction or social stigma. However, it has been argued that, since the players of an online game are strangers to each other and have limited communication, the individual player's experience in an online game is not necessarily different from playing with artificial intelligence players.

أمثلة من مجموعة نصية لـ٪ 1
1. They had talked on the phone every other night in the year since they connected on an Internet game site.
2. One popular Internet game shows pictures of a Kaczynski brother and asks people to guess if it‘s Lech or Jaroslaw.
3. An internet game was launched challenging players to compete for "Knut steaks" and earn 300 points every Knut they blasted with a shotgun.
4. He finally collapsed in a "PC baang " –– one of the tens of thousands of Internet game cafes that have become as common as convenience stores across South Korea.
5. China is developing a patriotic internet game featuring Chinese heroes to wean the young off their addiction to violent foreign games.